Sagewright Games

Dunya Arena Privacy Policy

Effective date: October 21, 2026
Last updated: October 21, 2026

This Privacy Policy describes how Sagewright Games ("Sagewright", "we", "us" or "our") collects, uses, shares and retains information in connection with Dunya Arena (the "Game"), and the rights available to you with respect to that information.

Dunya Arena is operated by Sagewright Games. For the purposes of the EU General Data Protection Regulation and the UK General Data Protection Regulation, Sagewright Games is the controller of the personal data described in this Privacy Policy.

Questions about this Privacy Policy may be sent to biz@sagewrightgames.com.

1. Summary

2. Information We Collect

2.1 Information Provided by Steam

When you start the Game, Steam, a service operated by Valve Corporation, provides us with the following information:

InformationPurpose
Your Steam ID, a public numeric identifierTo identify you in matchmaking, maintain your rating, display your match history and process reports
Your Steam display nameTo display your name to other players in matches, on the scoreboard and in chat
A Steam authentication ticketTo confirm with Steam that the connecting client belongs to you. The ticket is not retained beyond this check.
Steam friends and lobby information, only when you use party or invitation featuresTo allow you to form a party and queue together. We do not store your friends list.

We do not receive your Steam password, email address, payment information or purchase history. Your use of Steam is governed by Valve's privacy policy.

2.2 Information Generated During Online Play

InformationPurpose
Match records: match ID, date, duration, mode, heroes selected, team, kills, deaths and assists, damage, healing, gold, items, ability ranks, the match result and whether a player left earlyTo provide match history and ranked ratings, enforce fair play and balance the Game
Replays of matches, consisting of unit positions and game events. Replays also record the screen position of each command you issue and brief frame-rate measurements from your computer. Replays contain no voice or video.To allow players to review recent matches, and to investigate reports of cheating and connection or performance problems
A randomly generated reconnect identifier, stored on your computer and sent to our game server when you join a matchTo allow you to rejoin a match after a disconnection
Ranked rating and number of ranked winsTo match you with players of comparable skill in Ranked matches
Matchmaking status, such as a temporary queue restriction after declining a matchTo maintain fair matchmaking
Text chat. Messages you send during a match are relayed to other players. They are held in server memory for the duration of the match and are not written to logs.To provide in-match chat
Player reports. When a player submits a report, we store the Steam IDs and display names of both players, the reason and any comment provided, and up to the last thirty chat messages sent by the reported player in that match.To review reports of cheating, abuse or harassment
Server logs. Our servers record technical information that includes your IP address and connection times, and our matchmaking server records the IP address and port of each connection. Our servers also produce technical simulation logs for each match, in which players are identified only by their position in the match.To operate the service, diagnose faults and protect the service against abuse and attacks
Spectating. Other players may watch a match as it happens (casual matches) or after a delay (Ranked matches).Spectators see the same information as players in the match, including display names, heroes and messages sent to all players.

2.3 Crash Reports and Stability Data

The Game uses Sentry, an error-tracking service provided by Functional Software, Inc., to help us identify and correct crashes.

You may disable crash reports and the session signal at any time under Settings, Account, Privacy ("Send crash reports"). Our servers also send crash reports to Sentry. Those reports contain no information about individual players other than the match ID.

2.4 Information Stored on Your Computer

Your settings, key bindings, language, tutorial progress and similar preferences are stored on your computer. The Game also stores on your computer the reconnect identifier described in section 2.2, which is sent to our game server when you join a match, any replays you download from your match history, and the Game's technical log file (Player.log). The log file contains your Steam ID. It is sent to us only in the form of log lines within a crash report, from which Steam IDs are removed.

While you play, Steam displays your current activity in the Game to your Steam friends (for example, "In a 3v3 match" or "In queue") through its rich presence feature. You can control this display in your Steam privacy settings.

2.5 Information We Do Not Collect

We do not collect your real name, email address, telephone number, precise location, contacts, microphone or camera input, or payment details. The Game does not use cookies or advertising identifiers.

3. How We Use Information and Our Legal Bases

PurposeLegal basis under the EU and UK GDPR
Operating online matches, matchmaking, parties, chat, match history, replays and ranked ratingsPerformance of a contract, namely providing the Game you have chosen to play
Enforcing fair play, including queue restrictions, recording early departures, reviewing reports and preventing cheatingOur legitimate interest in a fair and safe game
Security, prevention of abuse and diagnosis of server faultsOur legitimate interest in keeping the service operational and secure
Crash reportsOur legitimate interest in correcting faults. You may opt out in the Game's settings.
Balancing the Game using aggregated match statisticsOur legitimate interest in improving the Game
Complying with the law and responding to lawful requestsCompliance with a legal obligation

We do not make decisions about you based solely on automated processing that produce legal effects or similarly significant effects. Matchmaking and ratings are automated, and they affect only the selection of the players you are matched with.

4. How We Share Information

We do not sell personal information, and we do not share personal information for cross-context behavioural advertising.

5. International Transfers

Our servers and service providers may be located in the United States, the European Union, Singapore or other countries outside your country of residence. Where we transfer personal data from the European Economic Area or the United Kingdom, we rely on appropriate safeguards, such as the European Commission's Standard Contractual Clauses or the EU-U.S. Data Privacy Framework where the recipient participates in it.

6. Data Retention

InformationRetention period
Replays7 days
Match records24 months after the match
Ranked ratingRetained while you continue to play Ranked matches, and deleted 24 months after your last Ranked match
Matchmaking status24 hours
Player reports12 months after the report, or longer where required for an open investigation
Chat messages that are not part of a reportFor the duration of the match, in server memory only
Server logs, including IP addressesUp to 30 days
Crash reports and session signalsUp to 90 days, held by Sentry
Backup copies of match records, ratings and reportsUp to 30 days after the backup is made
Replays you have downloadedStored on your computer until you delete them

We may retain aggregated statistics that do not identify any individual (for example, the proportion of matches won by a particular hero) without time limit.

7. Your Rights and Choices

Depending on your place of residence, you may have the right to:

California residents have the right to know what personal information we collect, to request its deletion or correction, and to be free from discrimination for exercising these rights. We do not sell or share personal information, as those terms are defined under California law.

Submitting a request. To exercise any of these rights, email biz@sagewrightgames.com and include your Steam ID or a link to your Steam profile so that we can locate your data. To verify that the request comes from you, we may ask you to confirm it through your Steam account, for example by temporarily adding a code we provide to your Steam profile summary. We will respond within 30 days. Deleting your data removes your match history, rating and any reports concerning you. Matches you played will continue to appear in other players' match histories and replays, with your entry anonymised.

Choices within the Game. You may disable crash reports and the session signal in the Game's settings, mute other players, and enable or disable the profanity filter, which is enabled by default.

8. Children

Dunya Arena contains fantasy violence and depictions of blood and is not directed at children. We do not knowingly collect personal information from children under the age of 13, or under the age of 16 in the European Economic Area, or under the applicable age in your country. If you believe that a child has provided personal information to us, please contact us and we will delete it.

9. Security

We use reasonable technical and organisational measures to protect your information, including encrypted connections for authentication and match history, identity verification through Steam, and restricted access to our servers. No system is completely secure, and we cannot guarantee the absolute security of your information.

10. Changes to This Privacy Policy

As the Game is in Early Access, we may update this Privacy Policy from time to time. We will publish any revised version with an updated "Last updated" date. Where the changes are significant, we will also announce them in the Game's patch notes or on the Game's Steam store page.

11. Contact

Sagewright Games
Email: biz@sagewrightgames.com